3/10/2024 0 Comments Supreme commander wiki cybran acuEach factions Experimentals show their technology and creativity on the battlefields, whether it's the ability to push enemy units away with the Cybran Magnetron Experimental Magnet, sucking in and crushing 2 units at once with an Illuminate Pulinsmash Experimental Unit Magnet or launching armies across a map with the UEF Noah Experimental Unit Cannon. It's true cybran has the laser that noone else has, but in return it's already nerfed with useless RAS, compared to sera and aeon with aras or uef which has the RAS in a spot where it doesn't prevent you from getting shield.In the Supreme Commander universe, Experimental Units are the most powerful units in the game. Sera can get huge hp pool and very good hp regen, while uef and aeon can remake their shield upgrades for a near instant shield refill.Ĭybran only has the cloak and a bit of hp. I haven't tested it, but it might even be possible to que up movement orders that end with the attack order and just move the movement point around if you want to delay the attack. ZLO_RD wrote:ehh honestly i don't really have that much of a poblem, i even have few tricks that can greatly improve your survivability as a cloaked commanderĬloak creates big problem for your opponent to just being able to scout your acu and locate it's position, and then he will have to attack it, meanwhile acu may change position or something, so you have to scout again.Īnd don't fotget 30k HP that is an addition to cloak and ability to get laser, while UEF/aeon/sera just have HP buff and nothing elseĮxcept they don't have to scout again as long as they set the attack order the first time. Wonder if that case air unit problem could be solved by adding radar that only detects air units and putting it on every interceptor and if we make units loose target when target leaves vision/radar then game will suddenly require MUCH more babysitting for some units, especially air units. Or even for all units to just loose orders if target got out of vision/radar range, that is how it was in Vanilla afaikīut that also brings problem of wierd slow step by step vision radius update in game, witch makes it annoyign cause you sometimes don't have vision on things that you should have vision onĮdit: for me these are just a rules of a game, they just open or close certain possibilities. Maybe we could consider making an exeption for cloaked units and make enemy units unable to targed cloaked units if they do not have omni vision on them Knowing if enemy unit can or can't lock their targed on you, and how they behave if they do so - is important knowlage to have in this game, ofc cloaked units are most annoying example, and yes if you got scouted just for a second, then enemy can just right click on your cloaked ACU and you might be doomed after that Problem also related to transports that are targetted by interceptors, selens that are targeted by lots of things, sometimes moles, even stealth fields targetted by t2 pd after 1 scout run, and countless other examples It is just that: if you right click on enemy unit, your units will still keep thier attack order, unless target is no longer reachable by unit's weapons (if acu goes underwater, or loads on transport or dies or unit got gifted to other player), or in case of structures if it gets an upgraide (witch is basicly vanishes old unit and gives you new one, same with gifting), but in any other case, like loosing vision, or going under stealth or cloak fields will not make units loose target.ĪFAIK going underwater or in stansport will not help against units with multiple weapon types, like CZAR, that even has torpedos. It affects all units, not only ACU or SACU, it is not related to cloak or stealth.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |